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Service 01 · Digital products

Product and UX design

Do people get stuck in your product?

We talk to your users, map the journeys that matter and design screens that make sense the first time. You see a clickable prototype before anything gets built.

  • Figma
  • FigJam
  • Maze
  • Hotjar
A hand sketching wireframes on a tablet

User research

Interviews, analytics and a walk through what exists today, so we fix the real problem.

Journeys and flows

The few paths that matter most, mapped step by step before any visuals.

Clickable prototype

A prototype you can test with real people and share with your team.

Design system

Reusable components and rules so the product stays consistent as it grows.

Three steps, with something you can see at the end of each.

  1. Find where people get stuck

    We look at your data and talk to users to see where they hesitate or give up.

  2. Design and test

    We design the key screens and test a prototype before a line of production code.

  3. Hand over cleanly

    Developers get a tidy file, a design system and answers whenever they need them.

Read more from the studio

Do we need research if we already know our users?

A short round still helps. It usually confirms most of what you know and catches the one thing you did not.

Can you work with our developers?

Yes. We hand over in Figma with specs and stay available while your team builds, or our engineers can build it.

What do we get at the end?

A tested prototype, final screens and a design system your team can keep using.

Also in digital products

Want a product people get the first time?

Book a 30 minute call to talk through your goals, scope, timing and budget.